![]() ![]() Location: Southern Ingleton, Sunny Luck Fortune Location: Rooftop in the Lee-Amies Estates.ĭragon Punch – Motorcycle Engine + Boxing Gloves Location: This is a completion reward during Chapter 00. Location: Near the cold storage in Memorial Grounds. Location: Inside a locker in Sunset Hills High School. Location: Illegals Hideout at Sunset Hills Below you will find the complete guide for Super Combos and Combo weapons requirements and blueprint locations. Weapons and super quick moves are the order of day in Dead Rising 3. Find and craft super combos, combo weapons, combo vehicles, find their blue prints, level up faster, earn PP and XP faster, upgrade attributes by earning attribute points, learn new skills, unlock achievements, save survivors, find Frank West Statues, ZDC Speakers, Tragic Endings, Books and more.ĭead Rising 3 features a massive world so we recommend exploring every corner of the area you are in. Let us know if you have any questions in the comments section below.Ĭrafting Super Combos and Combo Weapons – Recipes & Blueprints Locations So I'm sorry to say there will be no chainsaw-juggling clowns, no disgruntled postal workers that toss homemade bombs, no bondage fetishists with flamethrower penises (and yes, those are all real bosses from previous games).This is a complete guide for Dead Rising 3. The weird and terrifying bosses that defined the world of Dead Rising have been reduced to optional side quests, and none of them have their own cutscenes or sense of personality that previous maniacs had. But gone too are a few other staples that fans may miss. This is a fantastic improvement, letting players devote more effort to exploration and making their own fun. Instead, I started to memorize streets as the game bounced me back and forth across the same few locations.ĭead Rising 4 is the first in the series (aside from the Wii port of the original) to drop the timer system, which forced you to complete objectives within a constantly diminishing time limit. I often longed to return to the bright and colorful mall, but only rarely did the game direct me there. It's a strange and disappointing turn of pace to go from the mall - where there's an abundance of weapons and toys to play with, all within a few feet of each other - to the drab township of Willamette, where everything feels spread so far apart that I suspect the vast majority of my overall kills came simply from driving to and from objectives. The game takes place near Christmas, but I failed to notice any particularly festive decor on the streets other than the odd set of colorful lights. The overall map is divided into multiple sub-sections, but I honestly couldn't tell you any major differences between any of them other than one is slightly more residential, one is slightly more industrial. ![]() And while its depiction may be accurate to what a small town would be, it's not the most exciting setting for the zombie apocalypse. It's sleepy Colorado suburbia, with cottage houses and a small main street with mom-and-pop businesses. Unfortunately, like a conventionally attractive teen running from a zombie in a horror movie, this is where Dead Rising 4 trips and stumbles. The game's story, likewise, will soon push you out of the tourist trap that is the Megaplex and into the town proper. There are loads of them to try out, and seeking out blueprints becomes something of a treasure hunt, encouraging you to leave the mall and explore more of Willamette. Whether I was swinging a sledgehammer attached to propane tanks - creating mini-explosions with each hit - or shooting live swordfish into my enemies' chests, I was excited and giddy at trying each new weapon. Every combo weapon oozes personality in its design and feel. ![]()
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